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The main requirement of this assignment is to exercise GL texture mapping. In specific:
1. At the minimum, your scene should include the following the following objects:
a. a triangle,
b. a square,
c. an hexagon
d. a cube,
e. The walls of a “room” where your scene “resides”.
2. Use perspective projection and place the items with minimum occlusion and away from the center.
3. Add texture mapping effects to your current scene.
a. Add at least five different texture effects to five objects in your scene
i. At least one of the images used for mapping should be a computer generated image
(e.g., a fractal, or a sine wave).
ii. At least one of the images used for mapping should be a natural image