Blimp and Dragon - 77154

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Using Problem #6 on page 85, plan the logic necessary to move the dragon to and then around the blimp. To satisify the dragon's curiosity, he needs to circle the blimp 3 times. You may use Microsoft Word® for your Storyboard and Microsoft PowerPoint® for your flowchart. Submission Instructions: [Use the information in prolem #6 on page 85 if you want to try this in ALICE. You are only required to submit your Flowchart and Storyboard for this assignment.]
1 Solution for Blimp and Dragon
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Blimp Dragon alice program and answer
$15.00 Computer Science, Object Oriented Programming lightsource 0 time(s)
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